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ghostwheel
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Scoring v6a

Postby ghostwheel » Fri Oct 25, 2013 7:14 pm

This is a slight tweak based from feedback I've had over in the official forums and Diablo Fans as well as examining how the overall ladder looked after the last update.

Adventure weighting has been reduced by half and the EHP now calculates the diminishing returns at blocks of 20,000 at 1% each instead of 200,000 at 10%.

Again, score sheets have been recalculated across the board with "v6a" stamped at the score section (but no permanent plot datapoint is taken). Old data points will have v6 previous to this.

Score v6a
DPS * SQRT(SQRT(SQRT(DPS)))) *
Bonus elites damage % / 3 *
1st 1,000,000 EHP * 0.3 (Basically full EHP point gain) *
Every EHP in blocks of 20,000 have diminishing point decrease of 1% up to 95% (Every point gain beyond 2,900,0000 EHP gives you 5% return) *
(Life Steal% * 4) *
(Life on hit % based off full life ) * 2) *
(Regeneration % based off full life ) * 2) *
(Movement Speed) / 2) *
(if not p100): experience% * 0.165 *
(Max 300%) magic find * 0.055

[edit]
Additional tweak : Nobody likes a hard cap so, you'll still benefit from 5% gain for the rest of your EHP if you still increase this beyond 2,900,000 EHP.
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