Firstly, all datapoints imported are accessible via graph charts that plot your heroes journey. Viewable data includes all your old skills, old build, old ladder positions, dps, exp, more stats and items - allowing you to compare and look back at how things are progressing at any time.
We are unable to store exact experience points but we are able to calculate experience gain by detecting when your character gains paragon levels upon an import.
"Paragon Time Trials" are now live and active in the site ladder system which will measure how fast you level your paragons within a set amount of time - so you can see who gains the most experience during periods of 2hrs, 4hrs, 8hrs and account wide ones for 3 days, 7 days and 2 weeks.
The shorter ones that last for 2hrs to 8hrs are only valid for level 60 paragon 0 only P60(0) so that experience recorded is as accurate as possible - we suggest importing your first data point just before you hit p1.
The next following data points should be placed just before 2hrs, just before 4hrs and just before 8hrs for your hero to appear on these leader boards.
Keep placing points throughout the day or anytime and the system will automatically place you in one or multiple ladders. All this happens automatically but remember that a datapoint entered within an hour of each other will update the last one and not place a permanent datapoint (so don't update within an hour if you're doing a quick P60(0) trial run - do it just before the 2,4 and 8 hour mark)
All Time Trial ladders are calculated to take your best overall score at any time period be it from 2hrs to 2 weeks.
Time Trials ladder work retroactively and you may view the current forerunners in each category.
The accumulative updates since the launch of the site over 2 months has finally reached this final feature set which we believe is very close to a fully featured "ladder" system and I like to thank those who stayed with us from the beginning who has provided valuable test data that helped improve things further.
Work continues to polish, refine and add additional extras (like groups etc) into the existing system as well as to continue development on other major areas that complement the existing facilities (such as items)