Kame (SC) LV:60 (490)
|SC Sheet Info|
|Site Version||8.01 (Patch 2.0X)|
|Position at time ||14 hrs 6 mins 23 secs|
|None - log in and assign a hero|
|Ladder Score v8.01|
|Total Elem. Dmg%||0%|
|Base Effective Health Points|
|Other Res||281 *1|
|Block Eff||0% *2|
|Life On Hit||0
*1.Total of other res. Weighted divide by 6
*2.Simulated block based off damage
*3.Reduction stats weighted divide by 3
|Adventure and updates|
|Magic Find Gain%||0%|
|Gold Find Gain%||0%|
|Last played ||4 days 27 mins 17 secs|
|Last sync ||1 days 13 hrs 47 mins 9 secs|
|Datapoint taken*1||1 days 13 hrs 47 mins 4 secs|
*1 Permanent datapoints taken in 1hr intervals of manual import. Top players and streamers are automatically imported and updated in a regular basis.
Refresh CharCharacter only import removed. Use accountwide imports via the bottom of your battletag page
eu : Pageviews  [ kamisei-2400 ]
Power : 36800
Select Chart Type (click on datapoint to go back in time)
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|by ghostwheel on 180 days 5 hrs 44 mins 26 secs |
Cool monk! I was puzzled at first why there was only one data point at first for DPS as I remember you added all your characters a while ago. I recently made some changes to filter "zero" values which happens when you don't equip weapons - so that must be it (your EHP chart looks fine). I tend to forget items get switched out and swapped between characters sometimes as people play different classes over time.
Nice amulet craft as well! No matter how many times I craft, I can never get a trifecta, never mind one that has damage as well which makes yours a quadfecta I guess :D
|by Kamisei on 180 days 20 hrs 7 mins 34 secs |
Build analysis for monk in (SC total 2)
100% The Flesh is Weak
0% Strong Spirit
0% Creeping Demise
0% Exploding Palm
0% Impending Doom
0% Essence Burn
50% Rising Tide
0% Breaking Wave
0% Crippling Wave
One With Everything(100%), Beacon of Ytar(50%), Resolve(50%), Combination Strike(50%), Seize the Initiative(50%),
|Top Heros [Click here to see full list]:|
You may import as many times as you like in the day which will refresh your data and current datapoint if within an hour of the last datapoint. Check the "Datapoint taken*1" part of the "Adventure and updates" - basically, if the last import is more than an hour old then it becomes permanent.
Plot points are now clickable and take you back in time to show how your hero used to look in the past, this only works for imports made on and after the 23rd Oct.
Click here to see how to use the DPS and EHP calculator
Each of your heros have a dynamic signature which features a random background and position numbers are automatically updated once per day.
Your level, skill set, score, unbuffed dps and unbuffed ehp will only be updated on an import.
Strict caching is in use so automatic changes only occur once a day to conserve server resources.
A full character import will however regenerate a new signature (you may need to refresh the browser to see it).