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Season 9 Live

by ghostwheel on 02/01/17 11:04 AM
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Update 07 / 01 :Imports have been activated and greater rift data is currently being populated.Update 06 / 01 :Imports have been switched off until we are fully rolled out across the world-------Season 9 will begin on these dates: North America: Friday, January 6 @ 5:00 p.m. PST Europe: Friday, January 6 @ 5:00 p.m. CET Asia: Friday, January 6 @ 5:00 p.m. KSTImports will be disabled on t
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World Pos. Power,Elem. DPS,Toughness
Updated 2 hero.Pos:50001,50001,221886 -joppte-2854
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Showing profile for dogwart-2769

Last imported at 23 h ago and last played at 1 d 13 h ago (press Red Import button to update now)
Normal group GRift score is 0 (pos 50000+) and hardcore group GRift score is 0 (pos 50000+).
Play in all non solo GRift groups to increase GRift score. See GRift tab below for breakdown of points
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Comments

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by Dogwart on Manglr 79 d 4 h 13 m 43 s
Finally got the build right. Dropped some dps and power, and upped life and protection, but mainly got the jewelry, and jewels right.

Just completed GR60 with 4 mins to spare.

I can now dish it out to the big guys and knock them over, though i seem to die facing hordes of little guys. I need to rush in less and use my firepower from a distance - im no Barbarian.

Love this game
by Dogwart on Manglr 91 d 2 h 57 m 6 s
huge drop in DPS but this has resulted in a much more powerful and adaptable character and now up to GR55 with time to spare - over 3 mins.
THe various mixes allow me to both deliver more damage, take less back, and damage elites more effectively. Aim to get to GR70 with this build
by Dogwart on Choktar 114 d 14 h 7 m 1 s
chucked Thunderfury and Fulminator and went back to Stalgard's Decimator. I switched Hammer of the Ancients for Seismic Slam as Choktar is now equipped with the Bracers of Destruction which increases Seismic Slam damage by over 300% for the first 5 enemies it hits and it gives me an attack with some range.
In addition I've put in a new Travelers' Pledge with the Simplicity Strength jewel, which gives my Primary attack an extra 25%+ damage.
Did GR45 with 2 mins to spare and having died twice, so much more potential in this build.
by Dogwart on Manglr 122 d 5 h 38 m 7 s
good build for getting rift stones and quests, but poor on doing actual GR. Need to work on it
by Dogwart on Choktar 126 d 3 h 30 m 3 s
This may not appear to be a very powerful build, but the mix of Thunderfury, Fulminator and Schaefer's Hammer on the cube, plus the Immortal Kings mix, and Depth Diggers, appears to make this a very potent mix, and i've been able to clear GR37 with ease. It still needs some work, with enhancing the lighting damage and getting a socket in the fulminator, but im going to see how good it is against the times for my S7 Crusader who is on GR45
by Dogwart on KrazyKate 129 d 1 h 35 m 20 s
I've changed the build and ended up with lower power and DPS but i seem to be more consistent in dealing damage at a higher level and the character is much tougher. Previous build got me to GR41 and no further, i'm up to GR45 now and playing adventure on T10. This build delivers higher damage on a consistent basis, not in the bursts that the Akkham armour provided, and without a number of the set defences. However I think it works out much better overall.
by Dogwart on KrazyKate 144 d 1 h 16 m 47 s
mixing the two sets gives me both power and immunity and as its a Captain America build, with Akkan's armour, the damage done can be immense, with bosses dying in very short times even on T8